
Only well-practiced wizards reach levels 13-16, like Aurors, Hogwarts teachers and members of the Order of the Phoenix (back in the Second Wizarding War). Seventh year students are level 10 while Hogwarts graduates and the majority of adult wizards are levels 11-12. This is when young witches and wizards really come into their own, learning powerful spells and abilities from their school of magic and becoming capable of facing dangers that threaten adult wizards. Fifth-year students are levels 6-7, while sixth-year students are levels 8-9.

Level 5 will typically be covered in the fourth year. The threats they face are relatively minor, usually only posing a danger to other children or small villages. Level 3 is second year and level 4 is third year, and at this point, they have learned to exercise some control over their magic.

Levels 1-2 correspond to average first-year students, just being introduced to schools of magic. Levels and Hogwarts YearsĪ character’s early levels can be associated with the magical abilities acquired through different years of school. That abbreviation is used throughout the document to refer to this person, whereas the term "headmaster" will mean the head professor of Hogwarts. HM stands for Headmaster or Headmistress, which is used specifically to represent the Game Master running the game of W&W. In W&W, everyone has access to the same spells (with some clear exceptions). Additionally, because they're all the same class at their core, they all have the same spell list. Although these represent three different classes, all three are built on the chassis of the 5e Sorcerer. Below is a table that converts the 5e terminology into W&W terminology.įor character classes, you'll see three different casting styles. Rulebook sequentially, just like you would with the PHB. The process of character creation remains unchanged, so you need only progress through the W.A.N.D.S. None of 5e's default character options are available in W&W: no races, classes, backgrounds, feats, or equipment are compatible (unless specifically noted, like a handful of feats). While all the core mechanics and rules of D&D still apply, all the character creation options have been replaced. If you are unfamiliar with any of the Harry Potter references, please review the Glossary at the end of the W.A.N.D.S. Part 2 focuses on the changes made to spellcasting and all of the new spells from the Harry Potter series. Rulebook contains new character creation options. Like the 5e PHB, Part 1 of the W.A.N.D.S. Joining the magic of the Wizarding World with the gameplay of D&D 5e, this comprehensive Wizarding Alternative for Novelty Dungeoneering Stories (or W.A.N.D.S.) Rulebook substitutes 5e races, classes, subclasses, backgrounds, feats, skills, equipment, and spells. If you are a fan of both Dungeons & Dragons and Harry Potter, I present to you Wands & Wizards, a Harry Potter 5e Adaptation. Matt Mercer for Corruption Rules (Dark Magic), and Dezidério for telling me about them.MadManNBlueBox for starting equipment and background equipment.Jeff Venancio / u/Hageshii01 for apparition, expecto patronum and more spells.


Jared Ondricek / u/flamableconcrete for image watercolor stains.Jay / u/CKSalamander for chocolate frog cards.Entrench / u/devikyn for Adaptive Ranger's beast companion rules.DCixen / u/tharian83 for Ilvermorny Houses.CaelReader / u/CaelReader for Houses as Races.Blake / u/Rain-Junkie for dragon stat blocks.Everyone who's encouraged me and joined the Wands & Wizards subreddit and Discord.UptheHill Art - IG - Tumblr - DeviantArt.Gergely Gizella - IG - Twitter - Behance.Even Amundsen - IG - Twitter - ArtStation.
